class WTFEquipUM32AltFire extends M32Fire;

//only for demos
event ModeDoFire()
{
	local KFPlayerReplicationInfo KFPRI;
	
	KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
	if (KFPRI != none && KFPRI.ClientVeteranSkill == Class'SRVetDemolitions')
		Super.ModeDoFire();
}

defaultproperties
{
     ProjectileClass=Class'UnitedMut_v54.WTFEquipUM32ProximityMine'
}
